Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. The lower the tier, the weaker the character. This page was last edited on 28 January 2023, at 04:05. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. Can be Roman Canceled on hit for decent damage and better okizeme. Sol's command throw. H KabariGuard:AllStartup:18Recovery:19Advantage:-3. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. The two I found were Chipp against Pot and Pot against Doctor Who. If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. If the first hit of a combo, applies an additional +20. This technique is colloquially referred to as "Run Flame." If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Overview. Damage changes with each set of 8 active frames. Thanks to its lack of proration, it is easily Sol's strongest starter. . When a character's hurtbox is entirely beneath an opponent's attack. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. Occurs after Startup. GGST - Ramlethal Valentine Matchups - Dustloop Wiki They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! Don't take this seriously. by 25% before applying R.I.S.C. This page was last edited on 27 February 2023, at 20:20. Hard knockdown on ground hit or Counter Hit. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. All it takes is one bad neutral exchange and that can decide the entire match. Only 100 matches per match-up. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. The hard knockdown can grant good okizeme. Baiken presents threatening abilities to counteract her own playstyle. If you don't punish it however, she's +2 which means she can keep running her pressure. Will lose to any attack before the super freeze but will not waste any Tension in doing so. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. The safest option is attempting to jump out, but it can be predicted and punished. Loss, similar to regular strikes. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. Hes the best overall balanced character in this game vs the rest of the cast. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. She's plus for days, but you can find an opening if you're patient. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. May's tier match-ups in Guilty Gear Strive - EventHubs Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. Universal Sweep. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. Vote for tiers. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. Ram feasts on Zato once she gets in but this also goes both ways. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Launches opponent and switches sides on hit, hard knockdown upon landing. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. Laskeese 2 yr. ago. Sol leans forward and slams his sword into the ground. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. For example, although May has the highest average win chance, she isn't number one in this chart. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. This opening is designed such that the attacker can easily counter the defender's attack with his own. Level which makes it useful to use after a 2D knockdown. That means that a person that is willing to fight a certain match up does that knowingly. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. Thus, it is a very committal attack that should only be used in situations where you know it will hit. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. Low hitting disjoint used to help control neutral. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Baiken. Sol releases a pillar of flame that slowly crawls along the ground. WanderingWlf on Twitter: ".@tattieuwu is too awesome. He doodled me and Only 100 matches per match-up. On air hit, it floats the opponent for a reliable juggle. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Maybe it's cause of May's fast jump arc? Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Slower than 5P and 5K, but hits lower to the ground. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Toggle search. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. Guilty Gear Strive Matchup ChartGuilty Gear -Strive-Main Page; Frame Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. 12k matches is a lot, and 100 matches PER MU is not bad. No reliable utility as an anti-air due to its incredibly slow start-up. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. When he whiffs something like, Business as usual, watch out for Nago doing. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Nago starts to out range even your normals once he starts getting into higher blood levels. Day diff. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. For example, if Sol has 15% popularity the top 150 players are counted. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Luckily for you, Ram has an annoying combo and great ways to get in. Usually something like to a. 26. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Going to ignore the Chipp matchup for the time being, apologies in Someone you don't want to run into. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. The opposite of hoping your main will be buffed, ________ thinking. Builds 1000 Tension once all damage is dealt. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Sol matchup chart. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. For Example: 2369 for a j.236 input. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the This attack is Sol's best point to use Roman Cancels in most combos. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. Sol has some of the strongest defensive tools in the game. 03 Mar 2023 23:47:00 . Ky Kiske is the go-to "shoto" character alongside Sol. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. Can gatling from 5K, 2K, or c.S for a mix-up. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. The active frames of an attack refers to the amount of time an attack can hit the opponent. Leo's tier match-ups in Guilty Gear Strive - EventHubs Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. 6S can be kara canceled into any special move. Vote for tiers. Here's how you can play Anji Mito in Guilty Gear Strive. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Overview | Frame data | Matchups | Strategy Return to Top. Popularity. That being said, f.S's pushback means that there are ranges where 5H will whiff. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. SOL BADGUY Guilty Gear STRIVE Overview Guide - YouTube It's also a bit more complex than Guilty Gear Strive. Please take my money Tattie!!!!! A very well-timed jump attack on a character who is rising from a knockdown. Almost always abbreviated to TK. Agree or Disagree, but these are my thoughts rig. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. Vote for tiers. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. 8th overall. Character Win rate Total usage; 25 %: 16: . Test 6P is juiced so if Ram gets 6P happy just slap them. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. Empty hopping is safe and good for baiting out whiffs. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. Proper conditioning is a huge part of Sols gameplan. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Just be mindful that Chipp has. 6P the dolphin so you can use rekkas to get your hard knockdown. I don't understand what makes that matchup positive for Anji. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. It loses to throws, so try to only use it if the opponent isn't at point blank range. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Sol has tricky special moves which help him get in, and a suite of normals which . A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. Please keep in mind the matchup chart is subjective and not all players may agree. An input method to perform a special move in the air as fast as possible after you leave the ground. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. The character whose not only not bad but good, it's Sol Badguy! Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Tools like these provide him with a strong neutral presence. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button.
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