Releases the specified non-existent country as a puppet of the current scope within the current country's controlled states. Technologies that are mutually exclusive with other technologies can not be removed by this effect. Hides the effects of the trait, replacing the tooltip with the value of this localisation key. Valve Corporation. damage = The percentage of damage done to units. Removes every unit leader role from the character. Adds the specified trait to the current country's country leader. Each character is defined with a code block with the name of the character ID. Promotes the current unit leader to Field Marshal (if Commander). Not sure if set_ruling_party boosts the ideology on it's own. When you reduce a family tree to a family bush, you can't hide as much underneath. name = The name of the bonus. Removes a country leader role from a character. The effects here must be used within a state scope. This is a community maintained wiki. Limits the selection of units on which the modifiers can apply on to those that have the sub-unit in a composition. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game. Affects AI. Equipment scopetype = The equipment the country is licensed to produce. Used in the province scope.id = Affect the specified province. It will be a feature in Man the Guns. The texturefile itself must be located within the specified folder and have the specified name. (Ex: cat_mobile_warfare,land_doctrine ,air_doctrine.). Sets the bonuses or penalties for the attacker and defender in an on-going border war. You can not store "infantry_equipment_2" in a variable and use it here. Playing as Germany and have successfully defeated France and the UK. 6. Changes the current state category to the specified category. Optional, assigns one automatically if omitted. Optional.org_damage_multiplier = The bonus to grant. Adds a flat bonus to the specified skill. Optional, defaults to random states based off size. min_zoom = Minimum zoom level needed to be able to see the entity. on Paradox technology, Legal Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). The "tooltip" in this case refers to the text shown to the player in-game that explains what the effect block changes within the game, such as "+50 Political Power". Changes the currently playing soundtrack. Optional. value = <0-1>How much collaboration will be set. id = The id given to the unit if created via the create_unit effect. To create a custom console command, the scripted effect's name should begin with d_. Defaults to false. Adds the specified brigades to first available slots of specified columns to the template (if possible). air_ratio = The size of the airforce that the breakaway country gets. Defaults to true if unset. Displays a special tooltip for the specified decision category in the effect tooltip. An example with an advisor portrait, a country leader, and a corps commander portrait is the following: The portraits themselves are defined in any /Hearts of Iron IV/interface/*.gfx file. HOI4 Cheats. Adds the specified amount of assignable trait slots to the current unit leader. Hoi4 modding Wiki 110 pages Explore Project folder Keywords Other things Effects/create country leader < Effects View source create_country_leader = { name = "Peter II" desc = "POLITICS_PETER_II_DESC" picture = "Portrait_Yugoslavia_Peter_II.dds" expire = "1965.1.1" ideology = despotism traits = { } } Toggles the special game rules for the current scope in diplomacy towards the specified country only. Sets the row on which the trait is located. 1st: add_party_popularity 100 fascism. Characters are a system added in 1.11 with the No Step Back DLC, allowing to use the same character for multiple roles, including different advisor types, country leaders and unit leaders. Sets the political party setup for the current scope. Optional. Makes the current operative be captured by a specific country. Changes the appearance of one of the sides within the balance of power. EU4 Leader Command General Information This command creates a general (military leader) with the specified fire, shock, maneuver and siege characteristics for the specified country. If none is specified, it defaults to the capital. Maybe even more than some people who have the game. on Paradox technology, Legal Used in the province scope.level = Affect only provinces with buildings level below, at or above the specified level. The list of effects may be outdated. Adds the specified amount of political power to the current scope. resource = The resource to add.amount = The amount of resource to add. Privacy Policy. Instead, modifiers are used to have a continuous, everlasting effect on the game's condition that can be represented with a number. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. female = The gender of the leader. Optional, defaults to being the same as size. Anything entered after the console command, separated by spaces like test_command 123 321 GER is added to the 'args' temp array. set_cosmetic_tag [] [], Reloads files of a given type. flag = The flag to set. Releases the specified non-existent country as a free nation within the current country's owned states. spawnactor [name] [province id] [animation] Spawns an actor with the specified animation. end_wars = Whether the target country will peace out in all of its non-civil wars it's participating in. Executes contained effects on a random state that meets the limit and is controlled by the country this is contained in. Using a non-default text editor can also allow using the 'Search in files' function (Such as in Notepad++, Sublime Text, or Visual Studio Code) in order to search through every single localisation file at the same time to find a specified value. Can also be used in division scope. Moves the camera position over the specified province. Reserves the dynamic country, making sure that it does not get recycled for civil war even if it does not exist. Optional.combat_entrenchment = The bonus to grant. A complete, but unsorted, list of effects can be found in /Hearts of Iron IV/documentation/effects_documentation.html or /Hearts of Iron IV/documentation/effects_documentation.md. If you have a related Youtube channel, enter the URL. Executes children effects on every country that meets the limit, including those that do not exist. }, static_modifiers = { mod_modifier_1 mod_modifier_2 } activate = Will activate the advisor (add them directly when the command is run to the countries government). Optional.originator = The originator of the event. Optional.progress = The initial production progress. Adds the specified amount of experience to the divisional commander. By default, the gender is set to male, and female is the only other option. The console command itself does not include d_, so d_test_command would be run in console as test_command Adds maneuver skill to the current navy leader. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. Edits the equipment stockpile of the current scope, adds or removes equipment of a specified type or archetype. To add modified equipment, you have to address it by given name. Starts a civil war for the current scope with the specified parameters. Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. The health of buildings is determined by the. Removes one trait and adds another. set_default = Whether the BoP is considered default. It may not display this or other websites correctly. Used in the province scope.limit_to_naval_base = Affect naval base provinces. Necessary for country leaders. subject = ""Logged entry. Both traits require defining this to work properly. keep_unit_leaders_trigger = { }Trigger block checked for every unit leader that forces them to be kept if they meet the triggers. Cookie Notice Similar to swap_ideas. long_name = The new full name for the party.name = The new short name for the party. If set to use a nuke, then requires at least one nuclear bomb in the stockpile. If the decision is on cooldown, it gets removed, in order to reactivate or remove completely. delete_units can be used if deleting all units of a specific template. uses = Number of times the cost reduction can be used. Political Power: +100 decision = The decision to activate. Removes a focus from list of completed focus, and potentially all focuses requiring it as a prerequisite. Never shown to the player. Unit Leaders can be kept by using triggers with, Adds specified number of nukes to the country's stockpile, Nukes the specified province or a province in the needed state. desc = MY_LEADER_DESCRIPTION is the localisation key that gets used for the leader's description depending on the currently turned on language. name = The name used by the railway gun. elections_allowed = Whether elections are allowed. Used to target various hardcoded scopes, often used as a specific secondary scope in contrast to ROOT. They are a one-time change to the current condition of the game, without the ability to have a lasting effect. If the current country has a core on a state transferred to the released country, the core will be lost. Creates a naval leader for the current scope with the specified attributes. Cookie Notice Leaving it out completely or setting to -1 will make the character not have one. Forcefully refreshes the specified mapmode for the player, rather than waiting for a daily update. Useful if a trigger within has no tooltip. Useless since unactivable in multiplayer and chat unactivable in singleplayer. uses = The amount of times the bonus can be used, default 1.ahead_reduction = The cost reduction if ahead of time, default 0.category = Which technology category the bonus applies to. rotation = The rotation of the entity in radians. rotation = The rotation to apply after the positioning. Adds a railway level between two provinces or along a predefined path. Adds an operation token towards the country, allowing access to more intel or applying a targeted modifier. hearts-of-iron-4 man-the-guns Share Improve this question Follow edited Nov 19, 2020 at 8:33 asked Mar 13, 2019 at 21:03 Xenox See Variables for information on the variable effects. Displays a special tooltip for the specified decision in the effect tooltip. Similarly to most other folders, the game does not care about neither the filename nor the name of the characters, which is why recruitment is mandatory. Context senstive if nothing (global_flag), country (country_flag) or state (state_flag) is selected when entering this command. Select state for state run scope, no scope = country scope, ex: Select Danzig state -> eval_effect POL_remove_danzig_effect = yes. Grants the specified country a license to produce the specified equipment from the current scope. In case of overlap, unnested if statements are preferred. Sets an AI strategy for the current scope. trait = The trait to add. The division names group that the template will use, deciding on the automatically-generated names of any new divisions built using that template. For example, when used in. country_leader = { }Country leader role definition Enables Border War status for the current state. add_country_leader_role = { Character = GER_Character_token //the character ID of the person you're giving the role to Promote_leader = yes //Whether or not the character is actually being promoted to party leadership Country_leader = { //the country leader info (retire date, ideology, traits, etc.) all = Whether to free all operatives or not (Defaults to no). Starts a production line for the specified equipment for the current scope. Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. Transfers the specified type of ship from the current scope to the specified country. For current country only, Force the AI to only spend army XP on template design, Force the AI to only spend army XP on equipment design, Get the address of selected group's front debug ID. days = / The number of days to add to the mission. If the trait is manually assigned only, these can be omitted. The character will take on every instance where allowed = { } is true at the game's start. Optional.random_hours = / Adds a random number (between 0 and random_hours, inclusive) of hours to the scheduled fire time. id = 4321 Displays the specified idea in the tooltip for the current effect scope. Is cleared once execution ends (i.e. Adds attack skill to the current unit leader. Optional. The file extension, hidden by default on Windows, is a part of the filename. As an example with a trait of the name not_polish_person, this definition is used within the spriteTypes = { } block encompassing the entire file: These arguments are for the modifiers that the trait gives to the unit leader, whether it's the modifiers themselves or something related to them, as well as effects executed related to the trait. end_wars = Will end any wars the subject is involved in. Will print the data type for all dynamic reference objects. Use with. add = Trait to add If the current country has a core on a state transferred to the released country, the core will be lost. As it's possible to specify the character itself in the trigger, defining an ID is unnecessary. Adds legitimacy to a government in exile. z = The Z position of the entity. can_be_fired = no assigns the advisor as impossible to fire manually. All rights reserved. You are using an out of date browser. OR Search Our Database of 304 EU4 Console Commands Pikes at the Ready >> Starts a border war for the specified attacker and defender. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. uses = How many times the bonus can be used. Creates an entry within the command history of a decision. Removes the core of the current scope from the specified state. Modifies the specified technology sharing group. navy_intel = How much navy intel to add. Destroys the specified type and amount of ships controlled by the current scope. Select a state by clicking it. value = The value to add. Also of note, commands may not work in ironman games by design. On game versions prior to 1.12.8, the character must be already recruited by the country this is scoped from. traits = { }The traits the leader spawns with. White peace with the specified countries. Optional, defaults to false. Forces the current operative into hiding. Adds the specified combat buff to the current unit leader. name = The name of the operative. Bump? Optional, defaults to false. days = / The number of days to add to the idea. Table of console commands HOI 4 Secret events Tag aliases are defined in. If both restrictions are met, the sprite will work. Executes contained effects on every country that meets the limit and has the specified original tag. In custom console commands, the country running the command is FROM, while ROOT is the selected country, state, or character. For example, let's say that the country history file has the following: In this case, TAG_liberal_leader will be the character that gets assigned to be a leader. Adds the specified amount of army experience to the current scope. Optional, only has an effect in locked templates. large = The sprite used as a general. If the limit is omitted, it defaults to being always true. The state where the capital of the current country is located in. This is in contrast to non-shared slots, such as those used by radio stations or air bases, which only can be changed globally with technologies. EU4 Age_ruler Command General Information This console command sets the age of your ruler to the specified amount of years. combat_breakthrough = The bonus to grant. The news event uses a different interface to the country event. This page was last edited on 17 February 2023, at 17:21. Preferable to use every_army_leader unless necessary to use global_every_army_leader. Defaults to 0. Toggles the special game rules for the current scope. Removes the specified trait from the character. In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. This item will only be visible in searches to you, your friends, and admins. Disables resistance for the scoped state when the occupier is the specified country. Executes contained effects on every state that meets the limit and is owned by the country this is contained in. on_lose = The event to fire for the side on a loss. Optional. Ideology groups are: 'f' (fascism), 'd' (democratic), 'n' (neutrality) and 'c' (communism). Toggle debug mode for air vs land combat. Activates the specified targeted decision for the specified target for the current scope. These can only be used with characters of the unit leader type. airforce_intel = How much airforce intel to add. Useful when making a country independent. division_cap = The maximum amount of divisions that this template may have; requires the template to be locked. Sets the specified character to also act as a corps commander. Used in the province scope.limit_to_border = Affect border provinces. Makes the current scope declare war on the specified country with the specified wargoal. name = The name of the country's new ruling party. This scripted localization will check eq_type variable and depending on its value it will return the key token for the equipment. category = Which doctrine category the cost reduction will apply to. Each one is defined within the leader_traits = { } block as a separate entry with the name of the trait's ID. Makes the current scope use the specified cosmetic tag, changing name and flag. Can be used as a scope.Province scopeall_provinces = Affect all provinces. Makes the current scope start a peace conference with the specified scope on the other side. But the DLC/patch will add that option. navy = Will damage the navy units. It is only visible to you. org_damage = The percentage of damage done to units to organisation in particular. defender = / The defender state.dont_fire_events = Stops the events from start_border_war from firing. Makes the current scope a demilitarized zone. If an intel argument is left out, 0 is assumed. Contents 1 Arguments 1.1 Name 1.2 Portraits Every state of the original country immediately gets set as a dynamic country's core: if that's unneeded, the cores would need to be removed after creation. The effect does nothing if the country exists. Optional. OR There should be a button right next to it called "dismantle faction" or somethling like that. Optional. The song must be defined in a music station in order to work. All prepared Port Strike and Strategic Bombing in the target region will execute multiple times without air defence being able to intercept them. ROOT and TAG must already be at war with each other for the effect to take place. Can be chained indefinitely as FROM.FROM. tag_color [rgb] Players can use this command to set the tag color of your current country. Teleports all armies in the specified state if the owner of the armies meets the condition. Optional, only can be defined for ships. Fuel is, instead, in the resources section, while convoys can be added/removed with add_equipment_to_stockpile. Optional. Start game, load savegame and save as new file, exit game. score_factor = / The fraction of the total score awarded to the winners compared to regular victory. Switches the specified character to the specified country. Defining an ID is unnecessary in most cases, as there are alternatives to any usage of an ID. Toggles the GUI bounds debug, allowing to test for different window sizes easier.

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