First, pick one mod that alters NPC faces and use just that one. I've run into this problem too. In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. After exporting facegen textures from the GECK by pressing CTRL+F4 with the NPC records highlighted ( note, you must be in the NPCs category in the Object Viewer, not in the All category, or else CTRL+F4 will not produce output ), the output files from the GECK consist of both DDS and TGA files. NPC appearance overhauls that use custom sculpts and custom textures are safe to use with this mod installed, but if you have a conflict in your load order that breaks those mods, this mod will. Race. Black faces. Tried regenerating faces. Apparently, I'm not doing it I haven't figured it out yet, but I've been working on it for the past few days. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I also can't see anything obviously wrong regarding poor Padma. Remove the DDS files from these directories . No glitches or bugs at all. Install hundreds of mods with the click of a button. Any ideas on how I could fix it? Facegen export requires CK no way around that, but only export it for the npc's you're having proiblems with (use CK Fixes) and if you have any sense you'll put them in matching BSA's as their loading/override will be automatic and avoid loose facegen files like the plague because they always override regardless. Then, I opened up that plugin together with the Interesting NPCs plugin in Creation Kit, and used Ctrl+F4 again to generate facegen data for that specific NPC. I sure can't tell. * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! I remembered someone had an in game solution that if you change the weight of an NPC in the console commands it would temporarily restore their facegen data and solve the bug until you left the cell. I think nothing has changed regarding facegen. Simple solution that works (well, most of the time): Make sure you got your load order sorted correctly. Other than that currently no idea, sorry Can confirm, totally messed up the NPCs that WERE working. I also opened the face mesh in NifSkope, and it looks fine there. Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. However, Fluff's Hybrid Khajiit appears to remove the racial face tint layers with indexes 4, 5, 6, 17, and 18 from KhajiitRace and replace them with new layers with indexes 24, 26, 36, 27, and 28 respectively. This only happens for vanilla NPCs. The only problem is that I cant figure out which file belongs to which NPC since they all have names like "000A151C.dds" and I cant do anything with that. Sometimes you can open the plugin in CK, and select them Press Ctrl+F4 for generating Facegen data to fix them. A couple of other handy tricks: If you see the NPC in the game and they've got the dreaded "dark face bug" (or you just want info on them) hit the ~ key to bring up the console, then click on the NPC. Updates your NPC faces to match body in a quick and efficient way. Uses xEdit script. They also won't allow certain geometries the old game's head nifs would allow. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. A popup will show containing your mod list. Dark Face Issue Reporter - Nexus Mods :: Skyrim Special Edition There are also no conflicts as she is a new NPC added by Palaces & Castles Enhanced. Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again. Yours is unfortunately a totally different issue. This mod prevents the game from discarding tint data, so when errors are encountered, it will regenerate faces with correct colors. NPC Facegen Patcher at Skyrim Special Edition Nexus - Nexus Mods High Poly Head should also take effect if you distribute it with the xEdit script. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I then tried also regenerating facegen data with Fluffjiits, MrissisTales, and my patch loaded in the CK which also did not resolve the issue. facegen - Reddit post and comment search - SocialGrep All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. In this case, all the effected NPCs are those added by mods they don't exist in the base game. Search Reddit posts and comments - see average sentiment, top terms, activity per day and more So to get the corresponding facegen files, you need to change the first two numbers to 0. Export NPC Face Textures - GECK I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Basically you want to check which tintmask texture is attached to the head mesh. New: Added some code to detect broken facegen NIF file, New: Can ignore NPC's EDID (suggested by DarthAncalagon), Change: Separate IgnoreLists to another INI file, named DarkFaceIssueReporterIgnore.ini, fixed an issue: can not turn off creating console command batch file, minor changes: removed some unnecessary logs from log file (suggested by Gaznevada), minor changes: added version info to log file (suggested by Gaznevada), Added ui for 'CreateDebugLogFile','CreateConsoleCommandBatchFile','DarkFaceCollectorFilename' options, Added some races(should be ignored) to INI file, minor changes: some logs changed or fixed, added a log to print out headparts in NIF for helping to fix issues, fixed an issue: when close the main menu with 'create DarkFaceCollector option' checked, will still create collector file. This seems to have worked better, since now her face looks fine in-game. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm". There is still one NPC (Felena) who has a black face (I have seen others who also ported the mod to SSE for themselves reporting the same). A tint mask with "wrong" base settings should lead to a noticable difference in colour, but not to a dark brown face. Getting back to Skyrim NPCs: the safe thing is for every facegen mesh to be accompanied by an NPC record edit, and vice versa. First, pick one mod that alters NPC faces and use just that one. Black Face Bug even after generating FaceGen data : r/skyrimmods - reddit Do you mean that, moving the facegen files generated under the Mod.esp folder to the Skyrim.esm and only packing then the ones under Skyrim.esm will solve the problem? There's still one thing you could check: Get Nifskope (if you haven't already) and open the head mesh with it. This author has not provided any additional notes regarding file permissions, sfts - for devising a clever way of identifying nif blocks based on xEdit's 'NIF - replace string' script and letting me use his codePieron - for the original NPC Appearance PatcherElminsterAU and the xEdit Team - who made it all possible in the first place, This mod is not opted-in to receive Donation Points. In Skyrim, if two mods changed the face of the same NPC the only problem of incompatibility between those mods was that you would only see in game the changes done by the last mod loading in your load order, as the files in the Skyrim.esm folder of the second mod overwrote the ones of the first mod. minor change: log filename change to DarkFaceIssueReporterXXXXXXXX.txt, now you can select which file you want to start from, just select the file, 'Apply Script' then click button '1. I didnt stop to think that it includes load order like literally everything else does, I guess I should have. Select the altered NPCs and press Ctrl+F4 to export their FaceGen data. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Well, that depends on what's causing the blackface bug in your case. I have also created facegen data for that npc via the CK which can be seen here: all of which exists in the KhajiitRace in the base game. Example: "C:\Steam\steamapps\common\Skyrim Special Edition\Data" Usage. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. Multiple mods that do the same thing will cause issues. Nnnnnope. Oh my I dont know how I didnt think of that, I took the formIDs and compared them to the list of FaceGen files but obviously they didnt match up 100%. Guide: Creating FaceGen Data - Articles - The Nexus Forums That step is sometimes overlooked by mod authors - which also explains some black faces. Remarks You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. 3. now will not add same npc to console command batch file again and again. It's a flaw in Nifmerge. I have converted Interesting NPCs (3DNPC) to SSE by running the meshes through the optimizer tool, re-saving the .esp in the new Creation Kit, and fixing any water-related data in SSEEdit. You only need to pack the facegen data files under the Skyrim.esm folder and it works fine! - place the script 'Skyrim - NPC Facegen Patcher.pas' in the 'Edit Scripts' folder of xEdit How to use: 1. It will only help if a mod is missing facegen data (or if the facegen data isn't where the game expects it). I appreciate the attempt. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. If using MO2 you need to run this and SSEEdit through MO2. All rights reserved. Install hundreds of mods with the click of a button. It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. Find which mod alters NPC faces, and which NPCs it alters, and open it in the Creation Kit. Maybe you could still try the "Load order adjustments + bashed patch" method I mentioned above. I don't know the mods you mentioned, so I'm struggling to understand the nature of the mod conflict. Repeat Steps 4-6 for any other mods with broken . a xEdit Script to find "Dark Face Issues" and address them, then create console command batch files for checking in game. Not Required. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit If I can find the FaceGen file associated with the NPC somewhere in xEdit, where would it be? Check the box again and the old merges work perfect. For this you will need the full 8 digit code with the correct first 3 digits referencing the correct DLC. Can I do this in xEdit or will I need to use the Creation Kit? In my tests, preprocessed FaceGen would load in about 0.2ms per NPC, while generating it could take roughly 30-70ms depending on the NPC. if you got two mods making changes to Delphine and you want Bijin Delphine, put the Bijin esp after the other NPC replacer. now definitely will not add same npc to console command batch file again and again. - The new CK will work like the old CK when you press , it will put the facegeom data in folders named after the original vanilla or DLC plugin. Fixing the "dark face" NPC bug in Skyrim SE GitHub - Gist Open your data folder (or overwrite, in case of MO2 users) Navigate to: meshes\actors\character\FaceGenData\FaceGeom\Cuyima 3DNPC - Redone. These "missing facegen data" issues are rather rare and very special cases. Could it somehow be related to her being a vampire? I was able to delete all the changes made to the NPCs in the .esp, but in addition to the main .esp there are texture and mesh files in the main mod data directory and I cant figure out how I can get rid of these. In particular, to the tint assets: And I have another mod (a skyrim npc beautification mod I can't remember the name of atm) that causes this problem for non-vanilla npcs of man and mer races. This mod is needed to extract all unique heads to allow you customize their textures. If it is not there, This mod is opted-in to receive Donation Points. Again: Regenerating facegen data won't help most of the time - on the contrary: You will most likely screw up your beautiful NPCs UGH misinformation is the worst. I hope all that helps (took me a while to figure all that out lol). But in SSE things are not so easy. Skyrim Special Edition Creation Kit and Modders. If you want all the NPCs in your load order to use the individualized face textures for each race. Open the Creation Kit and click File > Data. So, apparantly you need to have the last mod that modifies an Actor's Race as well as the last mod that modifies that Actor itself loaded if you want to generate correct FaceGen data. Run only for selected files or records' from main menu. New comments cannot be posted and votes cannot be cast. By default for non-beast races there is only one texture used by males and one by females (Argonians and Khajit have unique textures). This means it will work for mods such as VHR - Vanilla Hair Replacer. Klick on the small arrow to expand it, then choose "BSLightingShaderProperty", after that "BSShaderTextureSet". Community Forum Software by IP.BoardLicensed to: Nexus Mods, FaceGen can be a relatively confusing discussion with a new modder, or sometimes an experienced one. Edited by Belegost, 19 November 2020 - 03:58 pm. This tool doesn't do anything by itself. As you might imagine, generating FaceGen is slower than loading preprocessed FaceGen. First, you need to export face gen data for each NPC. I tried to see if those numbers showed up under the NPC in xEdit and couldn't find anything, I found which FaceGen file was Storn's due to the .dds preview but the number isn't with him in xEdit, if you know what I'm saying. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. Copyright 2023 Robin Scott. This means it will work for mods such as VHR - Vanilla Hair Replacer. Any ideas why? Run only for selected files or records' from the main menu, add a option for creating a plugin to collect dark face NPCs. Problem is that this tintmask entry has to be adjusted manually before finishing/releasing a mod. Create a bashed patch. Log in to view your list of favourite games. The Elder Scrolls V: Skyrim Special Edition. The powerful open-source mod manager from Nexus Mods. Load your current load order. Fixed! - The new CK auto-saves facegeom data in a folder named after your plugin when you save the plugin. In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race. However, if the head nif was the result of a RaceMenu/NifMerge session and includes custom mesh paths for things like eye geometry or 3rd party hair, those geometries will be missing in game. It strips out the "Has Tangents" flag from the meshes that need it (everything but the head). It would make sense for them to change it so facegeom data was saved in a folder named after your own plugin, because then you could get rid of the old grey face bug by simply adjusting your load order. How to solve the black faces bug? :: The Elder Scrolls V: Skyrim Press Ctrl + F4 (which will not close the window; it's the command to export facegen data) and click Yes to confirm. Unfortunately I'm kinda out of my wits here. She is Breton, and BretonRace has no alterations of any kind to it's face data. Start from selected file' from the main menu, now you can choose which files or records you want to check, just select them, 'Apply Script' then click button '2. Complementary tool for all mods that allow character races to have bodies unique to them. I know it works there with CTRL+F4, but the software is horribly optimized and takes like 10 minutes to load up the main game, update, and DLCs. Cheers. You can do this by selecting the entry for the NPC in the Creation Kit, and pressing Ctrl + F4. 4. Log in to view your list of favourite games. And does "fluffy Khajiits" change all Khajiits to something else? So what am I missing? That's because his formID is 04017935, as the character originates in Dragonborn, the fourth plugin in your load order. But, it does not auto-save to the folder named after the original (vanilla or DLC) plugin, where the old CK would put them when pressing . Thank Bethesda for the shiesty BS, Soft. Problems appear when you use more than one mod that modifies the same NPC face. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Any way of fixing this or it is just something we have to learn to live with? Once you got your load order sorted, run Wrye Bash and create a "bashed patch". Where does CreationKit export facegen data? : r/skyrimmods FaceGenEslify/README.md at main Michael-wigontherun/FaceGenEslify Find the entries for the head mesh itself. Look for the "BSDynamicTriShape" named "FemaleHead" (or something similar). However I could do it would be fine, I just need to have a way to actually do it, since currently my only option would be to test it one at a time deleting a single FaceGen file and checking all the NPCs to see if they were affected. Bijin, Better Bards). There appears to be nothing at all wrong with Padma's records. Click Yes to all to dismiss warnings by category again. Hi, I am obviously a modding noob but I'm trying to patch FaceGen using your guide and the DarkFace script mod. In the right pane, find and select the NPC (s) with broken faces. Is there a way to export facegen data without the creation kit? This worked fine, but I have 1 problem. - Head nifs from the old game will work in the new game due to a degree of backwards compatibility and they will not exhibit the black head problem. Some of the affected mods add a LOT of new NPCs. Please re-enable javascript to access full functionality. I opened up my entire current load order at once in SSEEdit to figure out which plugin was the last file to modify that record (note: the Race record, not the Actor record), which in my case was the USSEP plugin. You currently have javascript disabled. Sorry No worries. This specific character had the "BretonRaceVampire" (or BretonVampireRace?) I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. (Select multiple NPCs by holding down Shift or Ctrl .) easymod/faq.md at master focustense/easymod GitHub I can't seem to get the facegen data to export. So what am I missing? I also opened the face mesh in NifSkope, and it looks fine there. Several functions may not work. If it is not there, then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. If nothing had changed regarding facegen, then we could use NifMerge to simply convert the old game's head nifs into head nifs for the new game, but we can't. There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. Use caution. My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Select which races you want to patch. Reinstall the conflicting mods. If you are using 2 character appearance mods, such as HMB II and VHR, select the .esp files provided by them and click OK. Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. Thanks for the tip. New way of handling facegen data for NPCs in SSE - The Nexus Forums Not needed but suggested heavily. I sure can't tell. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account.

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