First, pick one mod that alters NPC faces and use just that one. I've run into this problem too. In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. After exporting facegen textures from the GECK by pressing CTRL+F4 with the NPC records highlighted ( note, you must be in the NPCs category in the Object Viewer, not in the All category, or else CTRL+F4 will not produce output ), the output files from the GECK consist of both DDS and TGA files. NPC appearance overhauls that use custom sculpts and custom textures are safe to use with this mod installed, but if you have a conflict in your load order that breaks those mods, this mod will. Race. Black faces. Tried regenerating faces. Apparently, I'm not doing it I haven't figured it out yet, but I've been working on it for the past few days. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I also can't see anything obviously wrong regarding poor Padma. Remove the DDS files from these directories . No glitches or bugs at all. Install hundreds of mods with the click of a button. Any ideas on how I could fix it? Facegen export requires CK no way around that, but only export it for the npc's you're having proiblems with (use CK Fixes) and if you have any sense you'll put them in matching BSA's as their loading/override will be automatic and avoid loose facegen files like the plague because they always override regardless. Then, I opened up that plugin together with the Interesting NPCs plugin in Creation Kit, and used Ctrl+F4 again to generate facegen data for that specific NPC. I sure can't tell. * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! I remembered someone had an in game solution that if you change the weight of an NPC in the console commands it would temporarily restore their facegen data and solve the bug until you left the cell. I think nothing has changed regarding facegen. Simple solution that works (well, most of the time): Make sure you got your load order sorted correctly. Other than that currently no idea, sorry Can confirm, totally messed up the NPCs that WERE working. I also opened the face mesh in NifSkope, and it looks fine there. Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. However, Fluff's Hybrid Khajiit appears to remove the racial face tint layers with indexes 4, 5, 6, 17, and 18 from KhajiitRace and replace them with new layers with indexes 24, 26, 36, 27, and 28 respectively. This only happens for vanilla NPCs. The only problem is that I cant figure out which file belongs to which NPC since they all have names like "000A151C.dds" and I cant do anything with that. Sometimes you can open the plugin in CK, and select them Press Ctrl+F4 for generating Facegen data to fix them. A couple of other handy tricks: If you see the NPC in the game and they've got the dreaded "dark face bug" (or you just want info on them) hit the ~ key to bring up the console, then click on the NPC. Updates your NPC faces to match body in a quick and efficient way. Uses xEdit script. They also won't allow certain geometries the old game's head nifs would allow. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. A popup will show containing your mod list. Dark Face Issue Reporter - Nexus Mods :: Skyrim Special Edition There are also no conflicts as she is a new NPC added by Palaces & Castles Enhanced. Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again. Yours is unfortunately a totally different issue. This mod prevents the game from discarding tint data, so when errors are encountered, it will regenerate faces with correct colors. NPC Facegen Patcher at Skyrim Special Edition Nexus - Nexus Mods High Poly Head should also take effect if you distribute it with the xEdit script. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I then tried also regenerating facegen data with Fluffjiits, MrissisTales, and my patch loaded in the CK which also did not resolve the issue. facegen - Reddit post and comment search - SocialGrep All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. In this case, all the effected NPCs are those added by mods they don't exist in the base game. Search Reddit posts and comments - see average sentiment, top terms, activity per day and more So to get the corresponding facegen files, you need to change the first two numbers to 0. Export NPC Face Textures - GECK I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Basically you want to check which tintmask texture is attached to the head mesh. New: Added some code to detect broken facegen NIF file, New: Can ignore NPC's EDID (suggested by DarthAncalagon), Change: Separate IgnoreLists to another INI file, named DarkFaceIssueReporterIgnore.ini, fixed an issue: can not turn off creating console command batch file, minor changes: removed some unnecessary logs from log file (suggested by Gaznevada), minor changes: added version info to log file (suggested by Gaznevada), Added ui for 'CreateDebugLogFile','CreateConsoleCommandBatchFile','DarkFaceCollectorFilename' options, Added some races(should be ignored) to INI file, minor changes: some logs changed or fixed, added a log to print out headparts in NIF for helping to fix issues, fixed an issue: when close the main menu with 'create DarkFaceCollector option' checked, will still create collector file. This seems to have worked better, since now her face looks fine in-game. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm". There is still one NPC (Felena) who has a black face (I have seen others who also ported the mod to SSE for themselves reporting the same). A tint mask with "wrong" base settings should lead to a noticable difference in colour, but not to a dark brown face. Getting back to Skyrim NPCs: the safe thing is for every facegen mesh to be accompanied by an NPC record edit, and vice versa. First, pick one mod that alters NPC faces and use just that one. Black Face Bug even after generating FaceGen data : r/skyrimmods - reddit Do you mean that, moving the facegen files generated under the Mod.esp folder to the Skyrim.esm and only packing then the ones under Skyrim.esm will solve the problem? There's still one thing you could check: Get Nifskope (if you haven't already) and open the head mesh with it. This author has not provided any additional notes regarding file permissions, sfts - for devising a clever way of identifying nif blocks based on xEdit's 'NIF - replace string' script and letting me use his codePieron - for the original NPC Appearance PatcherElminsterAU and the xEdit Team - who made it all possible in the first place, This mod is not opted-in to receive Donation Points. In Skyrim, if two mods changed the face of the same NPC the only problem of incompatibility between those mods was that you would only see in game the changes done by the last mod loading in your load order, as the files in the Skyrim.esm folder of the second mod overwrote the ones of the first mod. minor change: log filename change to DarkFaceIssueReporterXXXXXXXX.txt, now you can select which file you want to start from, just select the file, 'Apply Script' then click button '1. I didnt stop to think that it includes load order like literally everything else does, I guess I should have. Select the altered NPCs and press Ctrl+F4 to export their FaceGen data. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Well, that depends on what's causing the blackface bug in your case. I have also created facegen data for that npc via the CK which can be seen here: all of which exists in the KhajiitRace in the base game. Example: "C:\Steam\steamapps\common\Skyrim Special Edition\Data" Usage. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. Multiple mods that do the same thing will cause issues. Nnnnnope. Oh my I dont know how I didnt think of that, I took the formIDs and compared them to the list of FaceGen files but obviously they didnt match up 100%. Guide: Creating FaceGen Data - Articles - The Nexus Forums That step is sometimes overlooked by mod authors - which also explains some black faces. Remarks You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. 3. now will not add same npc to console command batch file again and again. It's a flaw in Nifmerge. I have converted Interesting NPCs (3DNPC) to SSE by running the meshes through the optimizer tool, re-saving the .esp in the new Creation Kit, and fixing any water-related data in SSEEdit. You only need to pack the facegen data files under the Skyrim.esm folder and it works fine! - place the script 'Skyrim - NPC Facegen Patcher.pas' in the 'Edit Scripts' folder of xEdit How to use: 1. It will only help if a mod is missing facegen data (or if the facegen data isn't where the game expects it). I appreciate the attempt. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. If using MO2 you need to run this and SSEEdit through MO2. All rights reserved. Install hundreds of mods with the click of a button. It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. Find which mod alters NPC faces, and which NPCs it alters, and open it in the Creation Kit. Maybe you could still try the "Load order adjustments + bashed patch" method I mentioned above. I don't know the mods you mentioned, so I'm struggling to understand the nature of the mod conflict. Repeat Steps 4-6 for any other mods with broken . a xEdit Script to find "Dark Face Issues" and address them, then create console command batch files for checking in game. Not Required. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit If I can find the FaceGen file associated with the NPC somewhere in xEdit, where would it be? Check the box again and the old merges work perfect. For this you will need the full 8 digit code with the correct first 3 digits referencing the correct DLC. Can I do this in xEdit or will I need to use the Creation Kit? In my tests, preprocessed FaceGen would load in about 0.2ms per NPC, while generating it could take roughly 30-70ms depending on the NPC. if you got two mods making changes to Delphine and you want Bijin Delphine, put the Bijin esp after the other NPC replacer. now definitely will not add same npc to console command batch file again and again. - The new CK will work like the old CK when you press
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skyrim se regenerate facegen data